The Publisher of GTA 6 Prioritizes Quality Over AI-Driven Cost Cutting
In an industry increasingly focused on integrating artificial intelligence (AI) to streamline development and reduce costs, Strauss Zelnick, the CEO of Take-Two Interactive, has expressed a notable degree of caution regarding the use of generative AI in creating core game content. Take-Two, the powerhouse publisher behind franchises like Grand Theft Auto (GTA), Red Dead Redemption, and NBA 2K, maintains that while AI holds promise for efficiency, it must never compromise the quality of the final product.
Zelnick’s stance stands in contrast to the rapid adoption strategies announced by several competitors, such as PUBG publisher Krafton, who are actively exploring AI integration. For Take-Two, whose business model relies on launching massive, high-quality titles with long development cycles (like the highly anticipated GTA VI), the risk associated with poor implementation outweighs the immediate financial benefits of cutting corners.
“Our goal is to create great entertainment, and we will use whatever tools are necessary to do that,” Zelnick stated, emphasizing that AI must serve the creative vision, not dictate it.
The Core Concerns: Quality, IP Rights, and Derivative Content
Zelnick’s hesitation stems from three critical areas that pose significant risks to a company built on proprietary, high-value intellectual property (IP):
1. The Risk of Derivative and Boring Content
The primary concern voiced by Zelnick is that current generative AI tools, when applied to creative tasks, tend to produce content that is merely a synthesis of existing data. This results in material that is “derivative” and potentially “boring.”
For franchises like Grand Theft Auto, which thrive on unique satire, complex narratives, and groundbreaking open-world design, originality is non-negotiable. If AI is used to fill creative gaps, it risks homogenizing the game experience, thereby eroding the unique appeal that justifies the immense investment and anticipation surrounding their titles.
2. Intellectual Property and Ownership
As a global leader in entertainment, Take-Two must rigorously protect its IP. The legal landscape surrounding AI training data and the ownership of AI-generated assets remains highly ambiguous in 2025. Using AI tools trained on potentially copyrighted or unverified data introduces significant legal and financial risks.
Zelnick’s caution reflects a prudent business approach: until legal clarity is established, relying on AI for core creative assets is a liability that could jeopardize the integrity of their billion-dollar franchises.
3. Quality Control and Polish
Take-Two’s success is predicated on delivering polished, expansive worlds. While AI can rapidly generate assets, the subsequent process of quality assurance, integration, and artistic refinement often requires more human effort than the initial generation saved. Zelnick noted that the focus must remain on the “quality of the output,” not merely the speed of production.

Distinguishing AI’s Roles: Creative vs. Analytical Utility
It is crucial to note that Zelnick’s skepticism is directed specifically at generative AI—tools used to create new creative assets like art, dialogue, or code. He is far more receptive to the use of analytical AI and machine learning for efficiency and data processing.
Take-Two currently utilizes, or plans to utilize, AI in several non-creative capacities where it provides clear, measurable value:
- Customer Service: AI can efficiently handle routine inquiries, improving response times and reducing operational costs without impacting creative quality.
- Data Analysis and Optimization: Machine learning is invaluable for analyzing player behavior, optimizing in-game economies, and identifying potential bugs or performance issues across vast datasets.
- Internal Tools: AI can assist developers with mundane tasks like asset tagging, localization management, and generating placeholder content for testing purposes, freeing up human developers for high-value creative work.
This distinction highlights a sophisticated approach: embracing AI where it enhances operational efficiency and data-driven decision-making, while maintaining a strict firewall around the core creative process that defines their brand.
The Context of GTA VI: Why Take-Two Cannot Afford Mistakes
Zelnick’s cautious perspective is entirely understandable when viewed through the lens of Take-Two’s reliance on its flagship titles. The upcoming launch of Grand Theft Auto VI is arguably the most anticipated entertainment release of the decade. The stakes are astronomical, and the market demands perfection.
Unlike studios that release annual sports titles or smaller, experimental games, Take-Two’s biggest hits are cultural phenomena that require years of dedicated human artistry and meticulous detail. Introducing unproven generative AI into the creative pipeline for a title of this magnitude would be a massive, unnecessary risk.
- High Expectations: The audience expects a generational leap in quality and narrative depth from a new GTA title, something Zelnick believes cannot be achieved by relying on algorithms that synthesize past work.
- Brand Integrity: The brand value of Rockstar Games (a Take-Two subsidiary) is tied directly to its reputation for uncompromising quality and originality. Any perceived reliance on low-effort AI generation could severely damage that trust.

Key Takeaways for the Gaming Industry
Take-Two’s measured approach serves as a significant counterpoint to the industry’s rush toward AI adoption. For investors and consumers, Zelnick’s comments reinforce the commitment to human-driven creative excellence, particularly for the company’s most valuable properties.
The essential points from Take-Two’s AI strategy are:
- Quality First: AI must demonstrate a clear ability to enhance, not just accelerate, the creative process before it is adopted for core content generation.
- IP Protection: Legal and ethical ambiguities surrounding generative AI make its use too risky for high-value intellectual property.
- Efficiency vs. Creativity: AI is valuable for analytical tasks (data, customer service) but remains suspect for creative tasks, where it tends to produce derivative results.
- Strategic Patience: Take-Two is willing to wait for the technology and the associated legal framework to mature before integrating generative AI into its most critical development pipelines.
Conclusion
Strauss Zelnick’s caution regarding generative AI is not a rejection of technology, but rather a strategic defense of quality and intellectual property. By prioritizing the creation of “great entertainment” over short-term cost savings, Take-Two is signaling to the market that the unique, human-driven artistry behind titles like GTA VI remains their most valuable asset. As the gaming industry continues to debate the role of AI, Take-Two’s position establishes a high bar for quality and originality, suggesting that creative integrity will remain paramount for the biggest players in the AAA space.
Original author: Oisin Kuhnke
Originally published: October 29, 2025
Editorial note: Our team reviewed and enhanced this coverage with AI-assisted tools and human editing to add helpful context while preserving verified facts and quotations from the original source.
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