Final Fantasy 7 Rebirth Director Explains Why “Yellow Paint” Guidance Is a Necessary Design Choice
The use of bright, often yellow, visual markers to guide players through complex environments has become a long-running joke and source of criticism in the AAA gaming community, often referred to derisively as the “yellow paint” problem. This design trope, which sacrifices visual realism for utility, was a point of contention among players of Final Fantasy 7 Rebirth.
In response to this community discussion, Naoki Hamaguchi, the Director of Final Fantasy 7 Rebirth, has stepped forward to defend this specific design choice, arguing that in a game of Rebirth’s scale and complexity, clear environmental signposting is essential for maintaining player satisfaction and narrative momentum.
The Director’s Rationale: Prioritizing Player Flow Over Pure Immersion
During a detailed interview with Game Informer, Hamaguchi addressed the criticism directly, confirming that the development team was fully aware of the community’s feelings regarding overly obvious environmental guidance.
He clarified that while the team attempted to minimize the reliance on these visual cues wherever possible, there were specific, unavoidable instances where such guidance was “definitely needed.”
Hamaguchi’s defense centers squarely on the sheer size and complexity of the environments in Final Fantasy 7 Rebirth. The game marked a significant shift from the highly linear structure of its predecessor, Remake, introducing vast, open-world regions like the Grasslands and Junon areas.

In these expansive, highly detailed settings, the risk of players becoming lost or spending excessive time searching for the next objective is significantly higher. Hamaguchi emphasized that the primary concern was player experience:
“There are definitely times when it is definitely needed,” Hamaguchi stated regarding the guidance markers. “We wanted to make sure that players weren’t getting lost and frustrated in the large fields, and that they would be able to progress through the story without any friction.”
This statement reveals a clear design philosophy: for a massive role-playing game (RPG) that can easily exceed 100 hours of playtime, minimizing “player friction”—the moments where players struggle with navigation rather than engaging with content—is a crucial priority. The goal is to ensure the player’s focus remains on the rich narrative and character development.
The History of Environmental Signposting in AAA Gaming
The use of brightly colored markers to indicate interactive elements or the correct path is a long-standing convention in 3D game design. While the trope is often associated with modern titles, its necessity stems from fundamental challenges inherent in creating realistic, complex virtual worlds.
Why Guidance Markers Are Necessary
The need for clear guidance systems, whether subtle or overt, is driven by several factors common across the industry:
- Visual Complexity: Modern game engines produce environments dense with high-fidelity textures and complex geometry. This realism often makes it difficult for players to instinctively distinguish between a decorative element and an interactive one (e.g., a normal wall versus a climbable surface).
- Pacing and Narrative Flow: Developers carefully pace their games to deliver emotional beats and narrative reveals. Getting stuck on a simple traversal puzzle can disrupt this pacing and diminish the impact of the story.
- Accessibility and Usability: Clear visual cues improve accessibility for a wider range of players, ensuring that the game’s core mechanics and progression paths are understandable without requiring constant trial-and-error.
Franchises like Naughty Dog’s Uncharted popularized the use of highly visible markers—often yellow or white—to indicate climbable routes. FF7 Rebirth applies this same principle, particularly as the game transitions from the linear, corridor-like levels of Midgar in Remake to the expansive, open-world regions that define the second installment.

Final Fantasy’s Evolving Design Philosophy
Hamaguchi’s comments reinforce the idea that the Final Fantasy 7 Remake project, while deeply reverent of the original source material, is designed to meet modern expectations for large-scale RPGs. This includes balancing the desire for deep exploration with the need for a smooth, accessible experience.
The development team views the guidance system not as a failure of creative design, but as a crucial tool for utility. By handling basic navigation efficiently, the game allows players to dedicate their mental energy to mastering the complex combat system, engaging with side quests, and absorbing the rich lore of the world.
This pragmatic approach ensures that both long-time fans and newer players, who may be accustomed to the conventions of contemporary open-world titles, can enjoy the epic scope of Rebirth without undue frustration.
Key Takeaways on FF7 Rebirth’s Guidance System
Director Naoki Hamaguchi’s defense provides a definitive explanation for the use of prominent visual guidance in Final Fantasy 7 Rebirth:
- Scale Justification: The guidance markers are deemed necessary specifically because of the game’s shift to large, complex, and highly detailed open-world environments.
- Friction Reduction: The primary objective is to prevent players from getting lost or frustrated, thereby ensuring smooth and continuous progression through the main storyline.
- Narrative Focus: By simplifying navigation, the design choice supports the overall narrative experience by maintaining pacing and momentum.
- Conscious Decision: Hamaguchi confirms the team was aware of the aesthetic criticism but consciously chose player utility and flow over absolute visual immersion in key traversal moments.
Conclusion: Utility Wins Over Aesthetic Purity
The ongoing debate over “yellow paint” in video games highlights the fundamental tension between artistic realism and practical usability. While some players desire environments that feel completely natural and un-guided, the reality of designing multi-hundred-hour experiences like Final Fantasy 7 Rebirth often necessitates clear, unambiguous communication with the player.
Hamaguchi’s candid explanation confirms that the guidance markers are not an oversight, but a deliberate, pragmatic choice made to enhance the overall player experience. This commitment to accessibility and smooth progression, even if it means employing a commonly mocked visual trope, underscores the development team’s focus on delivering a massive, enjoyable, and accessible epic that keeps the player focused on the heart of the adventure: the story of Cloud, Aerith, and their companions.
Original author: Ethan Gach
Originally published: October 29, 2025
Editorial note: Our team reviewed and enhanced this coverage with AI-assisted tools and human editing to add helpful context while preserving verified facts and quotations from the original source.
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